- #PS3 CONTROLLER FOR CALL OF JUAREZ THE CARTEL PC INSTALL#
- #PS3 CONTROLLER FOR CALL OF JUAREZ THE CARTEL PC PS3#
In terms of the graphical make-up of the game, there has been some additional tinkering to both SKUs, implemented perhaps with a focus on reducing the GPU bandwidth requirements of the game. It's a well-known trick used by even the best of developers, but it can result in some noticeable visual artifacts on both versions of Bodycount, as you can see here. In order to keep GPU bandwidth under control, Codemasters lowers the resolution of alpha buffers.
#PS3 CONTROLLER FOR CALL OF JUAREZ THE CARTEL PC PS3#
The PS3 comes off worse in this regard, seeing as the engine disengages v-sync more often in order to pump out as many frames as fast as possible, but neither platform really holds up particularly well in this area.
Not only that, but many frames are torn in quick succession - making the tears appear to stay on screen for longer - and the effect is particularly distracting during play. That said, since the majority of your time spent in Bodycount is with your finger pulled down on the trigger, tearing is impossible to avoid. Generally speaking, the more commonality there is between torn frames, the less you are likely to notice them. Torn frames are most noticeable when a muzzle flash is emitted from your gun, and in detailed parts of the environment in which there are bigger differences between frames. However, tearing isn't always highly visible, despite what the results reveal. Looking at the video it's pretty obvious that both versions constantly fail to meet the targeted 30FPS without throwing out scores of incomplete frames. In theory this should also lead to a much more responsive feel from the controller, but input latency on both versions of Bodycount is poor even when the engine isn't under stress.
However, sync is disabled when the frame-rate drops in order to maintain the fastest visual response.
#PS3 CONTROLLER FOR CALL OF JUAREZ THE CARTEL PC INSTALL#
Generally speaking both versions are mostly the same in this regard, although we do see the 360 being noticeably behind in a couple of minor instances - intriguing, bearing in mind that the PS3 version has no HDD install and that the Xbox 360's DVD drive can outperform the Blu-ray unit in the Sony console.Īnalysis of performance reveals that Bodycount targets a 30FPS update on both formats, and utilises what has become something of a standard on the majority of console games: if it hits the target frame-rate, v-sync remains engaged. As we've seen in recent titles such as Call of Juarez: The Cartel and Homefront, there are some visible streaming issues in Bodycount where the transitions between low and higher quality artwork can be clearly seen by the player as they approach parts of the environment.